Tuesday, November 28, 2023
HomeAnimationsBehind the Scenes: Summer time Night

Behind the Scenes: Summer time Night


INTRODUCTION

Hello, my identify is Timothy Augustine, and I take pleasure in creating 3D environments as a interest. I am a self-taught artist once I’m not working at my day job in IT. I reside in California, USA.

INSPIRATION

My main inspiration was a portray by Ian Roberts. I discovered this explicit portray on the quilt of his e book, “Mastering Composition.”

Process 1 6

Sadly, I have never been capable of finding a separate model of this portray exterior of the e book’s cowl illustration.

PROCESS

I began this mission as a strategy to familiarize myself with Octane Render and Geo-Scatter.

GROUND

I sculpted the bottom till it roughly matched the specified form. I did not focus a lot on texturing them as they won’t be seen beneath all of the vegetation. For floor cowl, I used property from Grasswald and Quixel Megascans.

Process 2 4

For the timber, I utilized property from Maxtree. Whereas their property are extremely detailed (and poly-heavy), I nonetheless did not really feel the identical concerning the foreground tree.  So, I kitbashed some branches from Megascans and lined the decrease branches with moss to make up for this.

LIGHTING

For lighting/rendering, I used the default sky lighting setup in Octane. There was a slight studying curve once I first began utilizing Octane, however I discovered it fairly intuitive, particularly if you’re conversant in cycles.

Direct light pass

Direct mild cross

COLOR MANAGEMENT

In my view, the star of the present was the AgX coloration administration, which I started utilizing midway by way of this mission.

An earlier render (this one uses ACES color management)

An earlier render (this one makes use of ACES coloration administration)

The colours had been so pure and pleasing that I did not really feel the necessity to do a lot post-work on the ultimate render. The closing render is now utilizing AgX coloration Administration.

Reflection pass

Reflection cross

z-depth pass (for some fog)

z-depth cross (for some fog)

RENDER – Summer time Night

Render 1 5

Render 5 1

Thanks a lot for studying this. I hope you discovered one thing helpful. Have a great day!

Concerning the Artist                        Artist 1 6

Tim Augustine, a 3d artist from Carlifornia, USA.

                                                                                                                       

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