INTRODUCTION
My identify is Vo Minh Hung, and I dwell and work in Hanoi, Vietnam. I turned acquainted with Blender and began utilizing it in 2021 once I switched my profession from being a 2D Artist to a 3D Artist. Previously, I’ve labored as an architectural visualization artist and an setting artist.
INSPIRATION
Whereas looking Pinterest for inspiration, I got here throughout a screenshot taken from the sport “The Final of Us Half II.” I actually preferred the temper of the image, so I made a decision to recreate it rapidly utilizing Blender, in a day.
TECHNICAL INFORMATION
{Hardware}: For this undertaking, I used my very own PC with the next specs:
- Intel I9-10900K
- VGA RTX 3060
- RAM Corsair 4x16GB
Software program: All the things was completed in Blender 3.3 LTS, apart from post-processing, which was completed in Adobe Photoshop.
MODELING
Not like my different initiatives, a lot of the property on this scene are pre-made.
The one issues I modeled myself had been the “bridge” on the highest proper nook, from one other outdated undertaking, and the water ripple, for which I used dynamic paints.
The bushes and foliage are a part of the Jungle Scapes library, the outdated buildings had been taken from Evermotion Archmodels vol. 165, and the outdated rusty automobile was made by Renafox and is obtainable to obtain free of charge on Sketchfab.
The soldier mannequin was additionally from Sketchfab, created by Bzovius.
MATERIAL
A lot of the premade property include glorious PBR supplies, together with an albedo map, a roughness map, and a traditional/bump map. I solely made minor changes to the roughness and bump energy for every materials.
LIGHTING
For lighting, I used a fundamental overcast HDRI known as Deserted Slipway, which could be downloaded free of charge from Poly Haven.
Moreover, I used a solar and a number of planes set to solid shadows solely with the intention to create the shadow beneath the bridge.
COMPOSITING
To realize a extra photo-realistic look, I added some noise and vignette utilizing Adobe Photoshop.
RENDER – The Final of Us Half II Setting
Thanks a lot for studying this. I hope you discovered one thing helpful. Have a superb day!
In regards to the Artist
Võ Minh Hùng, a contract setting artist and structure visualizer primarily based in Hanoi.