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HomeAnimationsBehind the Scenes: Tiny Frog’s Bakery

Behind the Scenes: Tiny Frog’s Bakery


INTRODUCTION

Howdy there, I am Brice “Eljeji” Le Goasduff, a photographer, and a contract 3D artist from Paris, France.

I discovered 3D animation at Isart digital and labored for practically 6 years in a small Parisian company. After a 6-year break, I began working with Blender in February 2022. I largely create stylized environments and belongings.

INSPIRATION

For this specific scene, I simply needed to make a meals store with cozy lighting and a cartoon character. To get an thought of what a bakery ought to appear like, I looked for “Previous bakery” on Google Photographs and Pinterest.

Inspiration 1 3

BLOCK-OUT

Then, I made a tough sketch and instantly began with the block-out. After I was happy with the block-out, I started modeling the weather. I additionally take a few minutes to make a tough lighting setup to provide me an thought of what the ultimate scene may appear like.

Modeling 1 1

MODELING

I largely used primary shapes with cartoon proportions. To create a bevel, I manually added loops to get the cool mild impact on the sides and added a easy subdivision.

When wanted, I take advantage of a fast sculpt so as to add particulars to the geometry. On this case, I sculpted some bread primarily utilizing the blob instrument.

Modeling 2 1

The frog is kind of easy. I began with a dice, extruded the eyes, and added particulars by shortly sculpting. I did not mannequin the entire physique as a result of I had no intention of displaying something greater than the higher physique and head of the character. 

The entire frog is actually an in depth block-out, so there is no such thing as a must make a correct single mesh since I do not intend to animate it.

Modeling 3 1

For the ground, I most well-liked setting the picket planks manually moderately than utilizing an array. I additionally barely tweaked the geometry of the planks so it provides small imperfections and makes it look extra pure.

Modeling 5

Vegetation performs an vital position in most of my works and additionally it is quite simple to create. I begin with a airplane after which add some loops, tweaking them to get a leaf form. Afterwards, I add a solidify modifier, a easy deform, and a subdivision modifier.

Modeling 4

I add vegetation right here and there till I’m happy with the general look.

Modeling 6

MATERIALS

For this scene, I solely used procedural supplies, as I usually do. I attempt to not embrace too many particulars within the procedural textures, as I do not wish to create one thing too sensible, however on the identical time, I attempt to get loads of completely different supplies to keep away from making it too cartoonish (largely by taking part in with roughness and colours).

For the frog’s shader, I used “Pointiness” from the “Geometry” node to get the gradient impact on the sides. I additionally like so as to add subsurface to natural shaders.

Material 1

Under is the jelly shader:

Material 2

LIGHTING

As beforehand acknowledged, I needed a comfortable scene with no specific dramatic lighting.

11 lighting setup

So, I used a solar to get a worldwide lighting, a number of spots and factors so as to add extra native lighting, and a volumetric shader on a mesh to get that volumetric lighting from the home windows.

Lighting 3

Under are the lighting steps:

Lighting 1

RENDERING

I used Cycles to render the ultimate picture with elevated samples (I work with round 100 samples when previewing and 1000 for the ultimate picture). 

Render 2 2

Then, I used a masked curves layer in Photoshop to make some areas come out.

TINY FROG’S BAKERY

Render 3 1 projet34 73 projet34 69 Render 1 4

Et voilà !

Thanks for studying. You probably have any questions, do not hesitate to publish them within the feedback or PM me on social media!

Concerning the Artist

Artist 1 1

Brice  Eljeji, a 3D artist from Paris, France. He is presently working as a freelancer.

 

 

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