INTRODUCTION
Howdy there, I am Brice “Eljeji” Le Goasduff, a photographer, and a contract 3D artist from Paris, France.
I discovered 3D animation at Isart digital and labored for practically 6 years in a small Parisian company. After a 6-year break, I began working with Blender in February 2022. I largely create stylized environments and belongings.
INSPIRATION
For this specific scene, I simply needed to make a meals store with cozy lighting and a cartoon character. To get an thought of what a bakery ought to appear like, I looked for “Previous bakery” on Google Photographs and Pinterest.
BLOCK-OUT
Then, I made a tough sketch and instantly began with the block-out. After I was happy with the block-out, I started modeling the weather. I additionally take a few minutes to make a tough lighting setup to provide me an thought of what the ultimate scene may appear like.
MODELING
I largely used primary shapes with cartoon proportions. To create a bevel, I manually added loops to get the cool mild impact on the sides and added a easy subdivision.
When wanted, I take advantage of a fast sculpt so as to add particulars to the geometry. On this case, I sculpted some bread primarily utilizing the blob instrument.
The frog is kind of easy. I began with a dice, extruded the eyes, and added particulars by shortly sculpting. I did not mannequin the entire physique as a result of I had no intention of displaying something greater than the higher physique and head of the character.
The entire frog is actually an in depth block-out, so there is no such thing as a must make a correct single mesh since I do not intend to animate it.
For the ground, I most well-liked setting the picket planks manually moderately than utilizing an array. I additionally barely tweaked the geometry of the planks so it provides small imperfections and makes it look extra pure.
Vegetation performs an vital position in most of my works and additionally it is quite simple to create. I begin with a airplane after which add some loops, tweaking them to get a leaf form. Afterwards, I add a solidify modifier, a easy deform, and a subdivision modifier.
I add vegetation right here and there till I’m happy with the general look.
MATERIALS
For this scene, I solely used procedural supplies, as I usually do. I attempt to not embrace too many particulars within the procedural textures, as I do not wish to create one thing too sensible, however on the identical time, I attempt to get loads of completely different supplies to keep away from making it too cartoonish (largely by taking part in with roughness and colours).
For the frog’s shader, I used “Pointiness” from the “Geometry” node to get the gradient impact on the sides. I additionally like so as to add subsurface to natural shaders.
Under is the jelly shader:
LIGHTING
As beforehand acknowledged, I needed a comfortable scene with no specific dramatic lighting.
So, I used a solar to get a worldwide lighting, a number of spots and factors so as to add extra native lighting, and a volumetric shader on a mesh to get that volumetric lighting from the home windows.
Under are the lighting steps:
RENDERING
I used Cycles to render the ultimate picture with elevated samples (I work with round 100 samples when previewing and 1000 for the ultimate picture).
Then, I used a masked curves layer in Photoshop to make some areas come out.
TINY FROG’S BAKERY
Et voilà !
Thanks for studying. You probably have any questions, do not hesitate to publish them within the feedback or PM me on social media!
Concerning the Artist
Brice Eljeji, a 3D artist from Paris, France. He is presently working as a freelancer.