INTRODUCTION
Hello, Pixel_Lime right here. I am from Ukraine and I’ll quickly be turning 23 years outdated.
I’ve been learning 3D graphics since I used to be 14-15 years outdated, however I wasn’t enthusiastic about it. I used to be extra fascinated with drawing on paper and portray on canvas. I believed that if I realized how to attract in 2D, it could be simpler for me to study 3D.
In 2021, after I turned 21, I grew to become actually fascinated with 3D and determined to study Blender as a result of it is open supply and has improved a lot since I first tried it a few years in the past. Most likely one of the principle causes I selected Blender is the Grease Pencil and the flexibility to stylize 3D in cool methods.
INSPIRATION
I have not carried out any artistic work since February 24, 2022, when the Russian invasion of Ukraine modified every part. It is laborious to get impressed in a state of affairs like this.
Nonetheless, as 2023 started, I needed to create one thing new in Blender.
I used to be impressed by the lovable illustration by stefscribbles.
watermelon ? pic.twitter.com/Uo7crWZoMM
— Stef (@stefscribbles) July 16, 2020
MODELING
I modeled objects utilizing easy kinds.
The pinnacle, ears, tail, costume, legs, arms, watermelons, leaves, and different components had been made as separate objects to make it simpler to animate later.
TEXTURING
I like to attract textures myself, so all textures had been hand-painted within the Texture Paint tab. I attempted to attract the textures in order that they appeared like the unique illustration.
I hope the Blender builders will add layers to the Texture Paint quickly as a result of it isn’t handy to attract every part on a single layer.
So as to add extra particulars and make the strokes appear like an actual brush, I used the comb pack by Omar Faruq Tawsif. This system made the objects look much less flat.
GREASE PENCIL
Including Grease Pencil strokes is my favourite step. I actually love utilizing Grease Pencil in Blender.
To make the strokes keep on with the objects whereas drawing, I set it up like this:
I added the Noise modifier to animate Grease Pencil strokes. (For the scared watermelon-chicken, I used three steps to make it twitch sooner.)
OUTLINE
To finish the cartoonization of the fashions, I added an overview.
If you do not know the best way to create an overview in Blender, try this video; it helped me at one time.
Right here is the characters with the define:
OUTLINE RENDERING
I like how the Grease Pencil strokes look in Cycles; they give the impression of being just a bit higher than in Eevee, particularly when the strokes undergo the objects. Nonetheless, rendering in Cycles with an overview provides a visible bug 😢.
To repair this problem, I used nodes to create the define materials.
ANIMATION
I prefer it when my artwork seems to be vivid, and including some wiggle provides a way of liveliness. I used the Easy Deform modifier in Stretch mode to deform and animate every object.
The Grease Pencil’s Noise modifier helped me as as a information for animating the objects, syncing the animation with it.
To make the wiggling appear like a frame-by-frame animation, I used Fixed Interpolation Mode.
To keep away from animating a whole lot of frames, I used the Cycles modifier within the Dope Sheet window.
WATERMELON CHICKENS
You too can test it out on Sketchfab, however it’s too dangerous that I can not export animations there 😞
And that is it. Thanks for studying my article.
I hope you’ve a pleasant day!
In regards to the Artist
Pixel_Lime, a 3D artist and lover of stylized 3D from Ukraine, at present in the hunt for inspiration.