Dangerous calculation / Clear up your mess
Lastly uploaded this one
It began as a really primary “confetti” impact and after a while I reworked it virtually 3 times and ended with this concept. Fundamental reference at begin was the Radiant Disaster pores and skin collection of Valorant, however fairly early on I moved extra right into a oldschool pop artwork/ dot shaded artstyle, with a give attention to graffiti letters.
Its a really primary setup, purely primarily based on sprites and a brilliant straightforward dissolve setup.
Fundamental plan was to give attention to the appear and feel of the impact, to essentially promote the concept of a comic book type particle, from animations to textures and rendering generally. Additionally a check for creating textures for the primary time in procreate, which was really a fairly good expertise and I wasted means an excessive amount of time on particulars, that cant be seen in any respect^^
All textures drawn for this impact
Modelling of different parts/ rigging and animation of the field are carried out inside Blender and the remaining animated meshes like rocket and so forth. are carried out inside UE Sequencer.
Added some define fashions to the used belongings and changed the darkest elements of the picture with a primary dot shading in a postprocess shader, so as to add the final contact
For soundeffects I threw a bunch of cartoon sfx collectively, didnt spent even near sufficient time on this imporant step (really want to enhance this mindset, sound is 50% of all the pieces), however was kinda sick of getting this one laying round and nonetheless not having shared it
Total I actually preferred this little check and as soon as I’ve extra time, I believe I’ll do a “actual” cartoony impact, on the next high quality degree than this little train
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Thanks, was numerous enjoyable constructing
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It’s an excellent thought! Superb!