Commercial
- Launch cycle: Blender 3.6 is in beta now, with give attention to bugfixing. Blender 4.0 growth begins in the principle department.
- USD Venture Replace
Person Interface
- 3D View
- Rename Copy Vertex Group to Duplicate Vertex Group (commit) (Daniel Salazar)
- Correctly middle textual content underneath previews (commit) (Julian Eisel)
- Enhance error message for make relative/make absolute operators (commit) (Colin Basnett)
- Permit configuration of some operator confirmations (commit) (Harley Acheson)
- Add timeline to Geometry Nodes workspace (commit) (Pablo Vazquez)
Geometry Nodes
- Add experimental Pattern Quantity node (commit) (Erik Abrahamsson)
- Efficiency
- Take away notice cases legacy conduct (commit) (Hans Goudey)
Mesh
- Transfer bevel weight to generic attribute (commit) (Hans Goudey)
- Write mesh and movieclip with new format (commit) (Hans Goudey)
Cycles
- Enhance efficiency of orthonormal vector perform (commit) (Weizhen Huang)
- Merge Anisotropic BSDF node into Shiny BSDF node (commit) (Lukas Stockner)
- oneAPI
- Allow HIP-RT for AMD {hardware} ray-tracing (commit) (Sahar A. Kashi)
Video Sequence Editor
- Add go to present body operator to view menu (commit) (Richard Antalik)
- Easy transition for retiming device (commit) (Richard Antalik)
Animation
- Replace NLA “TAB” tweak mode to be full stack analysis (commit) (Nate Rupsis)
EEVEE
- Add Clear Render-Cross choice (commit) (Clément Foucault)
Import/Export
- USD Export
- New Curves/Hair Help (commit) (Sonny Campbell)
- Possibility so as to add a root prim (commit) (Michael Kowalski)
Realtime Compositor
- Implement Convert Colour House node (commit) (Omar Emara)