Let’s welcome two builders, beginning fulltime this wednesday, March 1:
- Lukas Tönne joins the Nodes & Physics module.
- Harley Acheson joins the triaging staff and also will assist the UI module.
Geometry Nodes
- Blender 3.6 preliminary planning proposal
- Simulation Nodes
- Node Group Operators
- Node Group Usability Duties
- Attribute Paint/Edit
- Test the assembly notes for the targets breakdown.
- The work will probably be carried over because the common Nodes & Physics growth.
- The communication channels will all be included into the Nodes & Physics.
Animation
- Paste Keys in Graph Editor with worth offset (commit) (Christoph Lendenfeld)
- Add Slider operators to hotkey menu (commit) (Christoph Lendenfeld)
EEVEE & Viewport
- Steel
USD
Consumer Interface
- Widen search packing containers when crucial (commit) (Harley Acheson)
- Add coloration selector to Bone Teams listing (commit) (Pablo Vazquez)
- Add listing hover highlighting (commit) (Harley Acheson)
- Correctly cancel dragging on escape or right-click (commit) (Julian Eisel)
- Gizmos: Assist scaling of sunshine gizmos with zero dimension (commit) (Weizhen Huang)
- Home windows: Auto-Elevate and -Focus Home windows on Hover (commit) (Harley Acheson)
- Node editor
- Permit including a number of search gadgets per sort in add menu (commit) (Hans Goudey)
- Numerous fixes and enhancements for translation (commit, commit, commit) (Damien Picard)
Video Sequence Editor
- Add retiming device (commit) (Richard Antalik)
Geometry Nodes
- Take away pointless place copying in delete node (commit) (Hans Goudey)
Curves
- Keep away from pointless allocation when calculating offsets (commit) (Hans Goudey)
- Edit mode
- Add cursor snapping help (commit) (Falk David)
Cycles
- Add NanoVDB help for Steel on Apple Silicon (commit) (Brecht Van Lommel)
Mesh
- Barely enhance subdivision floor efficiency (commit) (Hans Goudey)
- Exchange vertex merging algorithm utilized by mirror and array modifiers (commit) (Germano Cavalcante)
Sculpt
- Add trim orientation to sculpt field trim UI (commit) (Joseph Eagar)
- Implement mesh filter cancel (commit) (Joseph Eagar)
Python API
- Add scissor capabilities to gpu.state (commit) (Jeroen Bakker)