Commercial
- Falk David joins Blender as fulltime developer and coordinator for grease pencil. His focus will probably be on the grease pencil 3.0 undertaking.
Geometry Nodes
- Parallelize a part of Duplicate Parts node (commit) (Jacques Lucke)
- Add assist for eye dropper for object enter in modifier (commit) (Jacques Lucke)
- Tweak menu location of pattern nodes (commit) (Hans Goudey)
Cycles
- Add non-uniform scaling to identify mild dimension (commit) (Weizhen Huang)
Person Interface
- Numerous enhancements to 3D viewport mild/circle gizmos (commit, commit, commit) (Weizhen Huang)
- Harmonize UI for choice of axes in OBJ and Collada (commit) (Aras Pranckevicius)
- Add modal keymap for node hyperlink drag (commit) (Erik Abrahamsson)
- Group related UI parameters in grease pencil offset modifier (commit) (Antonio Vazquez)
- Enhance translation of message when shifting objects to assortment (commit) (Damien Picard)
Animation
- Add “Choose Linked Vertices” to Weight Paint mode (commit) (Christoph Lendenfeld)
- Add operator for including FCurve modifiers to extra menus (commit) (Christoph Lendenfeld)
- Allow Pin Icon within the Dope Sheet (commit) (Christoph Lendenfeld)
Curves
- Enhance efficiency when utilizing cached evaluated information (commit) (Hans Goudey)
Mesh
- Parallelize edit mesh to evaluated mesh conversion (commit) (Hans Goudey)
Sculpt
- Don’t invert in geodesic masks develop keymap (commit) (Joseph Eagar)
- Un-invert develop regular falloff (commit) (Joseph Eagar)
- Allow realtime compositor with addition of GPU Compute (commit, commit) (Jason Fielder, Jeroen Bakker)
- Optimize GLSL to MSL translation and enhance cached compilation (commit) (Jason Fielder)
- Optimise shader native reminiscence utilization and texture cache utilization and department discount by way of level sampling. (commit, commit) (Jason Fielder)
Import/Export
- Add scale and bias for regular maps (commit) (Michael Kowalski)