Saturday, December 2, 2023
Home3D ModelingChoose>All with similar materials - SketchUp

Choose>All with similar materials – SketchUp


Hello there.

Have made a reasonably detailed constructing and now have to calculate going through materials wants.
To be able to do that I’ve tried to pick observe a number of guides with a purpose to discover my whole going through space, primarily based on the fabric used. Nonetheless I’ve not been in a position to obtain this utilizing space.
Now I’m attempting to make use of Proper click on on a face with this explicit materials, then click on choose>All with similar materials.
After I do that, a few of my faces with this materials is chosen, however moste is just not!? How come?
If I create a easy check determine with a number of cubes and canopy 4 sides with a fabric, the operate seams to work, however in my bigger venture it’s not working!?
It’s a venture that I’ve been engaged on for fairly a while, that I’ve been saving over time in a number of file names, each time I’ve made a serious change I’ve saved in a brand new filename. I at all times overlook utilizing layers and teams, so so far as I recall, I’ve none of those. (I don’t know learn how to verify this)
I ended up spinning and zooming out and in and manually deciding on all of the faces after which in entity data I discovered the whole space.




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There’s a better means: Proper-click on the fabric within the Supplies browser (In Mannequin part) and choose Space from the context menu. Notice that in case you have painted either side of a face the either side will probably be calculated. This additionally applies to teams and parts painted from the “exterior”.

The faces that didn’t get chosen may need their materials utilized to the again facet.

Anssi



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I don’t suppose that works on Mac…



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Is there a means to do that on a mac?

Might I ask a associated query? if I select all similar supplies after which click on “reverse faces” will it reverse all of the highlighted supplies.
And if they’re glass how do I do know which facet is which.
I’m attempting to import to Blender and most of my glass exhibits up black
Somebody advised me perhaps I’ve to reverse all faces which can be black (and these are all of the clear primary yellow SketchUP glass.
I like to make use of it so for a rendering I might recall which of the glass ought to give some mild
I do know that is years later however I’m nonetheless studying a lot in 19
Thanks

No. Reverse Faces solely reverses the face path. What you need with glass faces is to have the identical materials on either side. If you choose the faces, you’ll be able to set their supplies within the Entity Data tray.

Swap your rendering fashion to Monochrome and set your fashion to point out the again facet of faces in some obtrusive color.

I actually am sorry solely to answer to this now. I don’t know why I solely discover your reply now. Thanks very a lot. I didn’t know I can set the again facet of faces to a obtrusive color.
So once I push and pull say a glass sheet 25mm upwards will the 2 reverse faces be on the within routinely or do I’ve to use your advise?
I’ve practised so much throughout Covid and discovered a very good a part of Lumion and now am attempting to be taught Unreal Engine 5.03. I don’t need to put up once more my huge venture however perhaps if you happen to automotive to look in my different posts. I made one 300 flooring pyramid highrise known as Siletto.
A factor that I discover overwhelming earlier than rendering a big scale venture is how does one hold observe of all of the SKU supplies and textures utilized in a venture. There’s approach to little glass and stones sorts within the library. So once I get to rendering I’m misplaced on learn how to change the identical concrete 8x 4 into totally different supplies.
Thanks once more to your enter

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