The the under instance I kind of have working, I can combining two textures, however my purpose is to mix 3 or 4 textures into the grid. Additionally I’m recieving huge texture streaming warnings after doing it this manner.
The 2 texture variants:
The BP and masks I’m utilizing, lerping.
The nodes to the left simply hold is scaled correctly when scaling my airplane.
The Outcome:
Does anybody have an easier manner of reaching this in a correct environment friendly method? The place I may probably combine 3 or 4 textures?
I’d like to see the precise texture streaming warning you bought. I can’t say I’ve wanted to composite that many textures, that may very well be deliberate round for probably the most half. However for the sake of studying, in concept that is for probably the most half how I’d do it so now i’m curious to see what the log is telling you while you attain the third set of textures. That is solely exhibiting 2 units, right?