Good job I just like the type of the smoke particularly and use of dithering.
There are couple of issues I’d recommend.
- The timing and dynamic of the impact is a little bit bit off. It appears too linear and due to that it loses the ability the explosions have. Attempt making the explosion develop quickly after which sluggish it down in the long run of it’s life. Identical with these rocks?, make them get extra velocity through the explosion after which drag it in order that they observe the momentum.
- Can be superior when you made some form of a mark on the bottom after the explosion in order that it signifies some injury achieved. This fashion your impact will really feel like its truly harmful.
- If you wish to have much more energy in it, I’d recommend including a additive very shiny sprite behind that would seem for less than like 0.1second to simulate the flash that normally there’s after the explosion.
- You possibly can add some smaller rocks with a collision with the bottom that will even present how your impact impacts the setting.
VFX Apprentice – YouTube and at all times nice to take a look at VFX Apprentice tutorials as they could provide you with a whole lot of thought what to enhance.
Superior job tho!
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Hey there thanks a lot in your assist and type phrases! Right here is an up to date model I attempted to bear in mind your strategies.
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Superior! It already feels a lot better imo.
If you want additional enhancements then most likely it might be good to:
- Make the smoke change shade over time to greyish/black when it’s fading, as that’s what occurs in regular explosions too.
- Add some delay to the mark, in order that it doesn’t seem earlier than explosion and possibly make it barely larger, in order that it suits extra to the vary of explosion.
- Add little digital camera shake to make it really feel extra impactful.
- And add that flash I’ve talked about, when you would wish assist with that then lemme know
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