Saturday, December 2, 2023
Home3D ModelingEasy methods to transfer a pulled geometry - SketchUp

Easy methods to transfer a pulled geometry – SketchUp


Hello, I’m a beginner and actually like SketchUp!
I’m having issue positioning an object I pulled up that you simply see in Offset ledge #1. I created a 8mm ledge that I need to transfer 4mm up the adjoining wall. The items on different aspect of the mannequin are all on the identical flat degree. As soon as I transfer the ledge up, there could be a 4mm melancholy on the opposite aspect the place the ledge is. I’ve been making an attempt for just a few hours now and haven’t been capable of do it. Does anybody have some concepts about the way to accomplish this?
Thx! Pierre

Offset ledge #1

no you’re on the suitable path, if I perceive accurately.

step one could be, certainly, to make the ledge 4mm thicker. pull and hop !
the second step could be to go look underneath the guitar, and push the ledge 4mm contained in the guitar’s physique.
you would possibly must re-offset the ledge’s contour (as a result of proper now it’ll push every little thing)

in case you share your file, I (or anybody else) can present you a step-by-step. or wait 5 min so I can draw an analogous scenario :wink:


okay, so let’s say it is a guitar. like yours.

first, i seize the ledge and pull it 4mm. now it’s 4mm too thick, and it nonetheless touches the bottom.

then I pivot and have a look at the underside. on the underside, I’ll offset the opening (pre-selecting the opening’s contour helps) so it matches the ledge’s width.

then I can push this time, 4mm up.

because of this, the ledge “moved” 4mm up. and now it’s even simpler to regulate up and down, and even make thinner or thicker. simply push on aspect, and pull the opposite aspect :slight_smile:



3 Likes

If I perceive what you want, the only method may be to make use of pushpull to maneuver the highest floor of the ledge up 4mm, then orbit to take a look at the underside floor and pushpull it up 4mm as effectively.

Edit: @ateliernab posted good photos of precisely the identical course of whereas I used to be typing.



2 Likes

Thx!..I’ll return and provides it a attempt.

Pierre

Thx for the work you set into this…I attempted with my object however couldn’t get it going. So I created a primary rectangle and the steps you gave me labored like a allure, so I used to be capable of reproduce your resolution and it really works completely. The problem I’m having may need to do with the various segments that appear to make up my geometries. I’m together with one other pic (Solely one by one allowed for newbies!)
The article on the proper is the take a look at rectangle. I highlighted just a few segments on my ledge and as proven, the ledge is made up of a number of particular person traces. I attempted to Weld them, however to no avail.

I’ve to get supper prepared for the crew and can come again just a little later.

Thx, Pierre
Offset ledge #3

hmmm wait, simply from the photograph it appears okay… perhaps there’s a tiny gap within the contour you’ve partially chosen

you verify that you could’t push JUST this half, proper ?

a8c30b2c5eec05698e841abeca8749c0f624c206

at this level, the simplest could be to… see instantly your file :slight_smile:
may you share it right here please ? (simply drag it within the reply space, or via wetransfer / drive / else)

in case your mission is delicate, simply share the half-body we’ve seen already :wink:

hey Nab, right here’s the diminished mannequin with space giving me hassle.
Body For Discussion board.skp (186.9 KB)

I respect your assist!
Pierre

uh… you’ll be able to’t push ? I can, the face is okay. simply click on push pull, click on on the face, and push 4mm. no want to pick out the contours or something, simply an previous trend pushpull :slight_smile:
right here it’s, in SU2017 model :slight_smile:

Body For Discussion board.skp (186,9 Ko)

What a moronic mistake I made whereas utilizing push/pull. When on the opposite aspect, I bumped into a difficulty the place my mannequin was hole after I pulled geometries up. I used an answer by Justin Geis which labored completely…you maintain the CTRL key after which pull up. It creates/leaves the ground floor. After I flipped my mannequin over I continued urgent CTRL when pushing, forgetting that it created a brand new floor on the unique location. With out urgent CTRL, it really works as marketed! DAH! I’m embarrassed!
Thx for serving to me out and I apologize for taking your time away from different issues!
Pierre



1 Like

so in a manner, you may say that on this one, you have been a…
…management freak

:sunglasses: :sunglasses:

however yeah, that’s the way you study, silly errors. :slight_smile: most errors feels, in a manner, silly when you see them.

Good play on phrases! Thx once more to your assist! Pierre

I assume you’re in all probability all set however I’ll simply supply this.

If I have been modeling this factor I’d begin with the define as a 2D face however I’d not add the define for the recessed space till the factor is 3D. I’d extrude the resist the peak of the highest of the ledge after which add that define. I’d use Transfer/Copy to repeat it to the underside of the 3D form as effectively. Then I’d extrude the highest upward to the required top, orbit to beneath, and push within the face to make the recess on the underside.

That is very fast and easy and in addition avoids the uncovered again faces that your mannequin reveals. It ends in a stable object with out requiring any of the cleanup that’s required within the methodology you have been utilizing. If that is to be 3D printed these uncovered again faces have to be corrected.

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