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HomeVisual EffectsEpisode 394 - Chris Zammit Talks TOP GUN: MAVERICK VFX

Episode 394 – Chris Zammit Talks TOP GUN: MAVERICK VFX


ep394 Christopher Zammit 450

 

Episode 394 – Chris Zammit Talks TOP GUN: MAVERICK VFX

Christopher Zammit is a VFX Supervisor and Artwork Director. He’s labored on many movies like Rogue One: A Star Wars Story, Godzilla: King of the Monsters, Tomorrowland, Ghostbusters, and naturally movies within the Transformers franchise Transformers: Darkish of the Moon, Transformers: Age of Extinction and Transformers: The Final Knight

On this Podcast, VFX Supervisor and Artwork Director Christopher Zammit about his work on TOP GUN: MAVERICK, THE BOYS, GHOSTBUSTERS, THE THING, GODZILLA; in addition to learn how to make manufacturing constraints work in your favor as a VFX Artist.

 

Allan McKay Podcast with Christopher Zammit: https://www.allanmckay.com/377

Christopher Zammit on IMDb: https://www.imdb.com/title/nm1598732/

Christopher Zammit on LinkedIn: https://ca.linkedin.com/in/textureartist

Christopher Zammit Talks about His Childhood: https://www.youtube.com/watch?v=hsZwkzDQtaI

Christopher Zammit Talks About The Transformers: https://www.youtube.com/watch?v=VRJ8G7rfl9M

Christopher Zammit on IG: https://www.instagram.com/christopher.lee.zammit/?hl=en

 

EPISODE 394 – CHRIS ZAMMIT TALKS TOP GUN: MAVERICK VFX

Hello, everybody! 

That is Allan McKay. Welcome to Episode 394! 

I’m sitting down with Chris Zammit. That is Chris’s second time on the Podcast: https://www.allanmckay.com/377. He’s a VFX Supervisor and an Artwork Director.

We get into quite a lot of the tasks he’s labored on:

  • Chris’s CG sequences on TOP GUN: MAVERICK;
  • The realism of VFX on that movie;
  • Studying from different supervisors;
  • His work on THE BOYS – and creating gory visible results;
  • CG versus sensible results;
  • Why artwork isn’t completed – however merely deserted;
  • Prime executives affecting the general imaginative and prescient;
  • Engaged on GHOSTBUSTERS;
  • THE THING and approaching hyperrealism; 
  • Creating GODZILLA’s Behemoth Gojipedia;
  • Adapting video video games to movie;
  • Why constraints power a creator to make higher tasks;
  • No ego mindset – and a lot extra!

I’m tremendous excited to talk to Chris! 

Let’s dive in!

 

ADDITIONAL RESOURCES FROM ALLAN McKAY:  

[01:08]  Have you ever ever despatched in your reel and questioned why you didn’t get the callback or what the rationale was you didn’t get the job? Over the previous 20 years of working for studios like ILM, Blur Studio, Ubisoft, I’ve constructed a whole bunch of groups and employed a whole bunch of artists — and reviewed hundreds of reels! That’s why I made a decision to write down The Final Demo Reel Information from the angle of somebody who really does the hiring. You will get this e book at no cost proper now at www.allanmckay.com/myreel!

[1:16:15] One of many largest issues we face as artists is determining how a lot we’re value. I’ve put collectively a web site. Test it out: www.VFXRates.com! It is a likelihood so that you can put in your stage of expertise, your self-discipline, your location — and it provides you with an correct concept what you and everybody else in your self-discipline must be charging. Test it out: www.VFXRates.com!

 

Okay, what did you assume? I hope you bought rather a lot from this Episode. I wish to thank Chris for approaching the Podcast.

Thanks a lot! Have an incredible week and – 

Rock on!

 

Click on right here to pay attention on iTunes!

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