Hello mates!
Searching for suggestions and strategies on bettering this explosion impact I made in UE5.
Thanks.
First: Coloration – Please arrange the colour tones. The inexperienced mild seems to signify one thing toxic. To include the ingredient of poison, the general form ought to resemble the type of poison. For a typical fiery explosion, strive recombining colours resembling yellow tones, purple tones, and black tones.
Second: Timing – There are components that make the timing seem excessively lengthy. For instance, particles. Follow capturing the sense of pressure.
Third: Type – Clearly outline the core side of the shape and cut back the depth of the elaborations to offer a way of gradation.
The VFX documentation for League of Legends illustrates this properly.