Hello,
First submit on this discussion board. I’m a LA based mostly Lighting Artist working in Animated Characteristic movies. I’m eager about transitioning to gaming as the steadiness appears higher. In movie the contracts are very brief, only a few months, Im hoping the gaming business retains artists for at the least a 12 months or extra for a undertaking?
I’ll begin to be taught some Unreal Engine lighting, if anybody has programs particular to lighting they discovered useful let me know. In any other case simply searching for basic suggestions/cautions/anecdotes about transition from movie to gaming. I might like to do cinematics as properly however I fear that simply provides me the identical instability and brief contracts that animation does.
sport lighting artists are fairly in demand and most studios supply full time positions, so individuals typically stick with the identical studio for a few years in the event that they prefer it there.
cinematics are sometimes both accomplished in home by the identical workforce as the sport, or outsourced to a specalist firm, however they’re often a mixture of full time positions and freelance positions there too.
It’s not been up to date shortly however i’ve received some hyperlinks to Unreal Lighting stuff on my web site:
http://www.tharlevfx.com/reading-list
http://www.tharlevfx.com/lighting-example-levels
I’ve not accomplished the movie to video games transition myself however mainly i’d simply seize some free ranges from {the marketplace} and do some relighting experiements and instances of day and so forth. to construct up a portfolio. The instruments are fairly good in Unreal, though issues can get fairly technical and efficiency generally is a massive concern with lighting (issues like dynamic shadows are very costly so it’s a must to choose and select what’s vital sufficient to make use of costly options, or be taught to faux it)
do you’ve a portfolio of movie work you might share? i’m certain you probably have expertise you received’t discover the transition too tough.
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Thanks loads for the information and assets, that is useful! Cinematics can be very good to work on, however I’m open to studying sport actual time lighting as properly.
I’ve my characteristic movie work and reel right here: https://mhamid3d.com
Ready on Spider-Verse digital launch so I can add my photographs from there to my reel