Hey there!
My first put up was alleged to go up per week in the past nonetheless I forgot to pay my electrical energy invoice and I didn’t have it for 4 days lol
I plan to put up my progress each week from what I managed to create and in addition attempt to clarify how I managed to realize it.
The primary is a slash with directions on how to attract a texture for a slash in a blender
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I used a blender to create it and right here is how I did it!
Additionally right here comes a bonus tip for creating textures
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Subsequent is the affect impact of hitting stones. It’s an everyday 2v2 flipbook for the hit and the smoke
This tutorial helped me to create Flipbook particle with Shader Graph
Massive due to Gabriel Aguiar for his channel
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The final one is participant therapeutic. I solely centered on the “mechanical” side of the particle itself.
My purpose is to swap the rotating particles into some great-looking trails like these from Shannon’s put up and alter the shader for the pluses in order that they emit some gentle when pulsating
Proper now I used to be battling recreating this cool fireplace impact from this youtube video
Thus far I used to be in a position to create easy noise with Inexperienced and Crimson channels and the masks
And the partitions are available huge as a result of:
It is a desired impact
and… then there’s mine…
Here’s a shader for the fireplace
Tommorow I’ll put up on find out how to create comparable noise and masks with separate channels:
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Actually good progress thus far
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I FINALLY DID IT!
Because of Simon’s reply on Twitter I lastly managed to create a shader for a stylized fireplace impact
I did some tweaks and added a easy gradient
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And right here I put up a shader breakdown
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I simply realised that my erosion on the path is gone lol
Famous.