Whats up there!
My first put up was purported to go up per week in the past nevertheless I forgot to pay my electrical energy invoice and I didn’t have it for 4 days lol
I plan to put up my progress each week from what I managed to create and likewise attempt to clarify how I managed to realize it.
The primary is a slash with directions on how to attract a texture for a slash in a blender
1 Like
I used a blender to create it and right here is how I did it!
Additionally right here comes a bonus tip for creating textures
Subsequent is the impression impact of hitting stones. It’s a daily 2v2 flipbook for the hit and the smoke
This tutorial helped me to create Flipbook particle with Shader Graph
Huge due to Gabriel Aguiar for his channel
1 Like
The final one is participant therapeutic. I solely targeted on the “mechanical” side of the particle itself.
My aim is to swap the rotating particles into some great-looking trails like these from Shannon’s put up and alter the shader for the pluses in order that they emit some gentle when pulsating
Proper now I used to be battling recreating this cool hearth impact from this youtube video
Thus far I used to be capable of create easy noise with Inexperienced and Crimson channels and the masks
And the partitions are available in huge as a result of:
This can be a desired impact
and… then there may be mine…
Here’s a shader for the hearth
Tommorow I’ll put up on the right way to create related noise and masks with separate channels:
1 Like
Actually good progress up to now