Whats up there!
My first put up was purported to go up every week in the past nevertheless I forgot to pay my electrical energy invoice and I didn’t have it for 4 days lol
I plan to put up my progress each week from what I managed to create and likewise attempt to clarify how I managed to attain it.
The primary is a slash with directions on how to attract a texture for a slash in a blender
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I used a blender to create it and right here is how I did it!
Additionally right here comes a bonus tip for creating textures
Subsequent is the influence impact of hitting stones. It’s an everyday 2v2 flipbook for the hit and the smoke
This tutorial helped me to create Flipbook particle with Shader Graph
Large due to Gabriel Aguiar for his channel
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The final one is participant therapeutic. I solely targeted on the “mechanical” facet of the particle itself.
My objective is to swap the rotating particles into some great-looking trails like these from Shannon’s put up and alter the shader for the pluses so that they emit some mild when pulsating
Proper now I used to be scuffling with recreating this cool fireplace impact from this youtube video
Thus far I used to be capable of create easy noise with Inexperienced and Purple channels and the masks
And the partitions are available huge as a result of:
This can be a desired impact
and… then there may be mine…
Here’s a shader for the fireplace
Tommorow I’ll put up on learn how to create related noise and masks with separate channels:
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Actually good progress up to now