Howdy there!
My first publish was alleged to go up every week in the past nonetheless I forgot to pay my electrical energy invoice and I didn’t have it for 4 days lol
I plan to publish my progress each week from what I managed to create and likewise attempt to clarify how I managed to realize it.
The primary is a slash with directions on how to attract a texture for a slash in a blender
1 Like
I used a blender to create it and right here is how I did it!
Additionally right here comes a bonus tip for creating textures
Subsequent is the influence impact of hitting stones. It’s an everyday 2v2 flipbook for the hit and the smoke
This tutorial helped me to create Flipbook particle with Shader Graph
Huge because of Gabriel Aguiar for his channel
1 Like
The final one is participant therapeutic. I solely targeted on the “mechanical” facet of the particle itself.
My aim is to swap the rotating particles into some great-looking trails like these from Shannon’s publish and alter the shader for the pluses so that they emit some gentle when pulsating
Proper now I used to be scuffling with recreating this cool fireplace impact from this youtube video
To date I used to be capable of create easy noise with Inexperienced and Pink channels and the masks
And the partitions are available in huge as a result of:
This can be a desired impact
and… then there’s mine…
Here’s a shader for the hearth
Tommorow I’ll publish on how you can create related noise and masks with separate channels:
1 Like
Actually good progress to this point