Hey there!
My first publish was speculated to go up every week in the past nonetheless I forgot to pay my electrical energy invoice and I didn’t have it for 4 days lol
I plan to publish my progress each week from what I managed to create and likewise attempt to clarify how I managed to attain it.
The primary is a slash with directions on how to attract a texture for a slash in a blender
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I used a blender to create it and right here is how I did it!
Additionally right here comes a bonus tip for creating textures
Subsequent is the impression impact of hitting stones. It’s an everyday 2v2 flipbook for the hit and the smoke
This tutorial helped me to create Flipbook particle with Shader Graph
Large because of Gabriel Aguiar for his channel
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The final one is participant therapeutic. I solely centered on the “mechanical” side of the particle itself.
My objective is to swap the rotating particles into some great-looking trails like these from Shannon’s publish and alter the shader for the pluses so that they emit some gentle when pulsating
Proper now I used to be battling recreating this cool fireplace impact from this youtube video
Up to now I used to be in a position to create easy noise with Inexperienced and Crimson channels and the masks
And the partitions are available large as a result of:
This can be a desired impact
and… then there may be mine…
Here’s a shader for the fireplace
Tommorow I’ll publish on the right way to create comparable noise and masks with separate channels:
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Actually good progress thus far