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Going Viral on TikTok with CG


Already Been Chewed explains their animated Supra Boats spot that went viral within the first week.

Dallas-based inventive studio Already Been Chewed (ABC) has been posting their work for iconic manufacturers on social media for years and one of many many issues they’ve discovered is that CG doesn’t achieve this properly on TikTok.

That’s okay with ABC Founder and Artistic Director Barton Damer as a result of their objective has by no means been to create content material that goes viral. But it surely’s fairly wonderful when it does, and that’s precisely what occurred final summer season when ABC posted the hero video they created for Supra Boats’ 2023 launch.

Made utilizing a mixture of Cinema 4D, Houdini, and Redshift, the video obtained over 1,000,000 views on TikTok in simply the primary week and killed it on Instagram and Twitter too.

We talked with Damer, in addition to ABC’s Lead Movement Designer Bryan Talkish and Lead VFX Artist Mark Fancher about their Supra Boats video, in addition to the 4 beauty-shot movies they created to help it.


Why do you suppose this obtained a lot traction on TikTok?

Damer: We’re not likely certain, particularly since we often play the sport correctly and put up vertical variations of issues, however I believed that was too claustrophobic on this case, so we posted the widescreen, and it blew up! No person posts something widescreen on TikTok. It was thrilling and Supra was thrilled, however we all know we are able to’t anticipate that to occur, despite the fact that it might be nice.


Are you targeted primarily on social media nowadays?

Damer: Yeah, our enterprise mannequin for the final 5 years has been primarily about social media reasonably than broadcast. We’re principally creating motion pictures which are 30 seconds lengthy they usually dwell on social media, primarily, although some make it into broadcast. That’s simply the way in which issues are actually, extra individuals see issues on social media in order that’s the place shoppers need to spend their cash.


Inform us the way you got here up with the fascinating idea behind the hero movie?

Damer: One of many challenges in our business is determining learn how to do one thing that’s by no means been achieved earlier than or taking one thing to a stage that hasn’t been seen. The thought to kind a product from nothing isn’t new, however we needed to do this in a completely totally different approach.

So we considered wakeboards and the way their hulls work together with the water. In the event you’re wakeboarding and going like 35 miles per hour, the wake is lengthy sufficient to launch you excessive up into the air. I’ve all the time been intrigued by the concept of the hull manipulating the water to kind wakes or waves, so I needed to start out out with some manipulation of water forming a wave and the boat itself.

That’s how we got here up with the concept to make use of liquid to kind the gel coat, which mixes with the lake water within the video and comes collectively to make the boat. As soon as the boat’s shifting alongside at extra like a surf pace, the whole lot is supposed to really feel just like the components are slamming collectively via the forces of water and wind.


Discuss your course of for animating the water.

Damer: As many individuals know, animating water is a big enterprise within the 3D business. We did some actually intense animations inside C4D and mixed then with Houdini liquid simulations.

Fancher: This spot has water FX interacting with almost all facets of the animation in over ninety % of the frames. Numerous the photographs have been additionally very lengthy, so it was an enormous enterprise managing the collision information and sim occasions wanted to maintain the liquids flowing and secure all through the photographs.

The entire spot takes place on an enormous boat wake sim with whitewater. We constructed a generic model of the wake based mostly on the hull geometry and wake expertise featured within the boat, and we used it as a lot as we may.

However there have been sure cases the place we wanted to rerun it for customized situations, just like the hull formation at first, when boat components come flying out of the water and for digicam framings that have been too tight or too vast, so we needed to modify the simulation decision and area dimension accordingly.

Then there have been the water splashes. To attain these, we introduced nearly all main components of the boat, static and animated, into Houdini as alembic information. The animated components have been coated in water and used to affect the water splash velocities because the boat components have been flying into place.

The static components have been positioned to obtain the splashes and offered the collision info essential to preserve issues wanting life like. Then, the whole lot was re-exported as alembic information and introduced again into Cinema 4D for closing look dev and rendering.


What are you able to inform us in regards to the leather-based inside?

Talkish: The leather-based inside was created utilizing a collection of deformers and vertex maps for the wrapping of the seats. After finishing the preliminary animation and blocking of the seats resting into place, vertex maps have been painted across the seams and folds of the cushions.

The maps helped information the affect of deformers positioned round folds to articulate the cushions’ flaps. It’s similar to weight portray on characters and feeding the maps into restriction tags on the deformers allowed for a really particular and managed animation.


How did you get Supra Boats to go along with this inventive idea?

Damer: One of many challenges with creating an enormous 3D manufacturing like that is to not have the consumer dial again the inventive. Supra was a tremendous consumer and allow us to go loopy, which was very nice.

Usually, although, we all the time begin with an animatic out of C4D to lock in digicam strikes. We ask shoppers to log out on how a lot time we’re spending on the varied bullet factors, to allow them to say spend extra time on this and fewer on that.

We consider authorized animatics as blueprints, similar to you’d have in development. So once they log out on the animatic, we’re all agreeing that we’re constructing a five-bedroom, three-bathroom home, and it’ll take two months.

It’s tremendous essential for shoppers to be educated and perceive what they’re approving once they log out on the animatic. This business is thought for burning individuals out, however by holding to this course of, now we have been capable of obtain a fairly regular work week of 40 to 45 hours for our group.


For extra CG-based interviews, take a look at these articles:



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