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Home3D ModelingGroup axis and Mannequin axis missaligned - Professional

Group axis and Mannequin axis missaligned – Professional


I appear to have tousled axis alignment barely from one group to a different. Entities reduce from one group, then pasted-in-place to a different, are out of whack. As an illustration a 7’ lengthy wall measures 1/32″ out of line from finish to finish. After I reset the axis, it’s on line. Nevertheless the axis within the group doesn’t keep reset, however returns to its skewed place after I go away the group, then return. How can I completely reset the axis of a gaggle to match the unique axis of the mannequin? Or is there another method to straightening out my mannequin?

I’m unsure that you may really change the axes of a gaggle…with out resorting to Ruby script. Parts, sure…teams no.
If the group is on the primary degree (ie not nested inside one other group or part which is itself rotated) then the quickest approach to realign with the worldwide axes would merely be to blow up the group, then regroup it once more whereas it’s nonetheless chosen.

You possibly can change the axes of teams. The “proper click on > change axes” choice isn’t obtainable however you should utilize the ‘Axes’ instrument when being in modifying context of the group. It would chabge the group’s axes.



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I didn’t realise that…however how will you inform the place the worldwide axes are whenever you’re contained in the group?

Insidse the group you possibly can see the worldwide axes by ‘Reset’. However they don’t change the teams axes.
The ‘Axes’ instrument does. The OP might redraw the axes aligned with the wall when contained in the group.[quote=“hikerider, post:1, topic:28384”]
… Nevertheless the axis within the group doesn’t keep reset, …[/quote]
As I discussed above, they don’t keep as soon as leaving the group. Use the ‘Axes’ instrument.

Additionally particular axes orientations will be saved in scenes and re-used both inside or exterior teams contexts. They aren’t tied to a sure context. This will assist in sure conditions.

It’s arduous to explain the precise steps in your case with out the precise group in area with its world axes.



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The following pointers are promising. I received’t get to strive decision for some time, however will let you realize.

How ’bout this: I’ve positioned tips on every world axis to outline the worldwide [original] origin. This shall be seen and snappable inside all teams. Now I’ll reset the axis, utilizing the Axis Software, in every nested group that’s out of whack. Then reposition the entities is every group as needed.

Will it work? Is there a greater method?

Please share the “downside” file to see what you’ve bought and to undergo the steps to get issues aligned once more. I can’t say in case your steps will work with out seeing the mannequin.
However IMO you don’t want guides.

A easy / quick approach to reset group axis to match world is to blow up group and regroup. Simply ensure that it doesn’t stick with different ungrouped objects whenever you explode.



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…which is what @AlanF recommended within the very first reply. :slight_smile:

This doesn’t absolutely reset the axes. It aligns their instructions however the origin level continues to be completely different. For some use instances you need an ideal axes match, e.g. to make textures line up correctly.

For years I’ve manually drawn some geometry from the worldwide axes, entered a gaggle/part, modified the axes to match the guardian geometry, went again and delete the geometry. Fairly just lately I made a plugin for it: Extension | SketchUp Extension Warehouse.



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Effectively, 5 years later and the following pointers and tips are nonetheless proving invaluable! Thanks, of us. -Tim

I can’t imagine it’s nearly 2023 and this has’nt been mounted but.

This answer nonetheless works.

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