Tuesday, November 28, 2023
HomeVisual Effects Concepts on tips on how to make it extra snappy/crunchy/poppy? Suggestions...

[HELP] Concepts on tips on how to make it extra snappy/crunchy/poppy? Suggestions is immensely welcome!


Fenrir Special Neutral 01

I do know the character animation is sudden and quick, however I want I might make the VFX pop tougher when coming into existence. In the meanwhile it’s too “gentle” for my style.:sob:

I used the “flam method” in different stuff I did, however I’m having a tough time getting on tips on how to execute it right here. Plus I don’t wish to cowl the character an excessive amount of or use any orb because the core of the power.

I plan on including some shockwaves and management the UV scrolling over life time so it spins fairly quick initially and slows down in direction of it’s finish – for another causes I can’t simply rotate the mesh this time.
I’m additionally interested by including a brighter component on the identical cylinder mesh on prime of these, the place that component would pop and die fairly quick whereas scrolling up, leaving the Purple and Black behind.
Aaaand the power on the bottom wants some love too, the present one isn’t working hehe.

The primary factor I wish to deal with is the “poppiness”, however some other cool concept is welcome too! Be it for components, movement, coloration or something :smiley:




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Hey, i can consider two methods to enhance the snappiness in your impact,

First off as you stated in your submit, having a vibrant flash cylinder impact that final between 0.075 and 0.15sec might actually enhance the sensation of your impact (may also add a darkish flash simply earlier than or after it, kinda like : White → Black → White). Additionally including depth variation to your impact might assist so much.

In the event you don’t wish to add any coloration tweaks i might recommend you to mess around with the timing, in the mean time it goes from Level A (backside) to Level B (prime) beginning quick and ending gradual, which is sweet,

but when i might wish to make this impact pop much more i might do one thing like : Impact go to Level B in a really quick movement (0.1sec or one thing / and never all through, solely to twenty/30% of level B) then snap again to level A after which go from Level A to Level B like you’ve in your impact, shameless plug however i’ve used all these methods on this impact if that may assist visualize : [Unity VFX – Sketch #38] The Cometamorphe – YouTube



3 Likes

It is best to attempt to make the most of extra of the ideas of animation. Even only a bit extra anticipation and comply with by means of does plenty of heavy lifting.

For instance you may have an impact that pulls or shrinks inward earlier than the outward burst. Some particles or eroding textures that linger afterwards, or a floor decal. They don’t have to stay round for lengthy, delicate results can go a good distance.

Equally you may additionally wish to very barely stagger the timing of your results general to make it a bit extra natural.



1 Like

Hello, Tayko! I remeber watching your video once you left your remark and bought very impressed. Although I used to be uncertain of what was occurring because it’s occurring fairly quick.
By your rationalization, you’ve it rising actually quick to about 30% of the ultimate measurement, then it shrinks again to the preliminary measurement, after which grows once more, however now going to the complete measurement? Or are there 2 components, one rising to as much as 30% of the dimensions and the opposite rising as much as the complete measurement?

It certainly makes it very crunchy!



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Oh yeah, I used to be certainly considering of getting some form of anticipaton or some particles and eroding textures, however I used to be in a little bit of a rush at the moment!

I’m in all probability revisiting it anytime quickly and accomplish that.

What do you imply by “Stagger” in that context?

Hey,

I used 1 Particle Impact for this, however you can use 2 if that makes it simpler for you, it’s as much as personnal choice actually



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I simply realized you’re Florian Dury!
Whereas making this impact, I stared so much at this: https://www.artstation.com/paintings/L3a3K5
Nice work!



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It’s me certainly, thanks you Sig! :grin:

By stagger I imply offset the beginning instances or delays in order that they don’t all begin and/or finish completely in sync.

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