Hello, everybody! I hope you’re all having a implausible day.
I’m finding out the fundamentals of Unreal Engine and Houdini, so I can begin to create VFX for video games, however at this time I came upon this query: How a lot information about 3D modeling a VFX have to have?
I do know it’s necessary to have some information about 3D modeling so as to create particular shapes and regulate their UVs correctly, however do I have to know learn how to mannequin advanced geometry like characters or environments?
Thanks prematurely!
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Somebody extra skilled prob ought to appropriate me if I’m flawed.
Although in my case I normally had been completely positive with understanding fundamentals and with the ability to create both easy shapes or modify current if I would like to regulate UVs or one thing. If there was one thing extra advanced like a personality with rig to do for a sport, then I used to be simply letting know my producer or 3D artists and so they had been taking good care of it. So, to date I didn’t want any superior information, but it surely may differ throughout the studios
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