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How a lot information about 3D modeling a VFX must have?


Hello, everybody! I hope you’re all having a improbable day. :slightly_smiling_face:

I’m learning the fundamentals of Unreal Engine and Houdini, so I can begin to create VFX for video games, however at the moment I chanced on this query: How a lot information about 3D modeling a VFX must have? :thinking:

I do know it’s essential to have some information about 3D modeling with a purpose to create particular shapes and modify their UVs correctly, however do I must know the right way to mannequin advanced geometry like characters or environments?

Thanks prematurely!




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Somebody extra skilled prob ought to appropriate me if I’m incorrect.

Although in my case I often have been completely high quality with understanding fundamentals and with the ability to create both easy shapes or modify present if I want to regulate UVs or one thing. If there was one thing extra advanced like a personality with rig to do for a recreation, then I used to be simply letting know my producer or 3D artists they usually have been taking good care of it. So, to this point I didn’t want any superior information, however it would possibly differ throughout the studios



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