Whats up everybody.
I’ve been utilizing a toon shader accessible in Unity for a very long time. I lately determined to make a vfx that can make enemies disappear once they die, however I noticed that for this I would like entry to the toon shader. Since I don’t have entry to Unity’s toon shader, I must make my very own shader.
What I need to do is barely totally different from the toon shader tutorials I can discover on the web. I’m posting precisely what I need to do under. I created this picture under in Blender. It was very simple to do in Blender, however after I needed to do it in Unity, I had a number of problem. I’d be very grateful in case you might assist me or counsel some assets.
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The shader I’ll make also needs to have the ability to work with hand painted textures.
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I’m utilizing a URP challenge.
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The shader will probably be Unlit.
Additionally, I don’t know how you can code shaders. At any time when I must make vfx I exploit shader graph. Do you assume I ought to study to code, or do I’ve to know how you can code to make this specific shader I would like?
Toon Shading – The EASIEST WAY! Unity3D URP Shadergraph Tutorial – YouTube this appears to be actually related + it’s in ShaderGraph so that you don’t must code.
For making it work with textures, you simply must multiply output of that total issues that connects to base colour with texture pattern