I wanna make this with ASE
I attempted numerous instances however couldn’t discover the reply
This works for 3d objects, however not for particles
assist…
I think regular from peak makes use of ddxy or much like get the traditional. Which may not give a very good clear regular / offset vector. Strive inputting an everyday regular map to substantiate that as a primary step.
Subsequent to resolve this… possibly getting just a few samples of regular from peak and mixing them collectively might make it smoother.
Or greatest can be to discover a higher solution to calculate the offset vector. As an alternative of going the extra method over the gap node you’ll be able to in all probability enter object place.xy + offset instantly right into a sin node and use that.
Odd that it really works out of the field in SG and never in amplify although.
Is your ripple power tremendous excessive by any probability?
Are you utilizing URP and do you’ve got downsample opaque texture activated within the urp settings asset?