Jasper Hesseling
Hello there, my identify is Jasper Hesseling and I’ve been working as a solo 3D artist for over 15 years. I’m based mostly in Utrecht, the Netherlands, and I’m going by the identify “Mayonnaise”. Why Mayonnaise? Properly, it’s partly due to my Dutch roots – it’s a very fashionable sauce right here – but additionally as a result of I usually really feel like I’m creating the “visible sauce” for ideas and concepts. As an all-around 3D artist, I perceive learn how to leverage the benefits of every 3D device and assemble them into the best character animation pipeline. My background is definitely in movement graphics, however I transitioned to 3D artwork and animation as a result of that’s the place my ardour lies.
A few of you may have already seen my successful entry Jessica Rabbit within the earlier lip sync animation contest, and I demonstrated how I did it with an article publish. Jessica was a pure iClone render mission. However since Reallusion introduced the Auto Setup plugin for Unity, I made a decision to offer it a go and created this Lynn mission. See why I created this mission and the way I mix my workflow with the Reallusion pipeline under.
Why I selected Reallusion Software program
Prior to now, I’ve been working with a variety of characters that have been personalized on my own. It’s good, however I don’t at all times have the time to create every little thing wanted for a purposeful face rig, not to mention the rig itself with all that further facial performance, like facial mocap and retargeting choices. However with my earlier expertise, I do know Character Creator and iClone can be my answer for this.
So I shortly began concepting and customizing the key agent character, Lynn, for this mission. The entire Lynn character is predicated on CC4-based mesh, and I made the outfits from scratch in Marvelous Designer. After doing a retopology and uv structure I made the textures in Substance Painter. I needed her to have some recognizable objects, so that’s the place the NIKE’s got here in. And the remainder of the objects, I borrowed a bit from one in every of my favourite animator collection: ARCHER.
Q: Hello, Jasper! Thanks for the fantastic mission background introduction. You could have each experiences in Unreal and Unity. Are you able to briefly share your expertise with each engines, and inform us why you selected Unity for this mission?
I really like 3D animation and graphics as a medium to precise my creativity. What I don’t like is ready on renders. This is the reason I’m at all times looking out for real-time rendering options. With this in thoughts, I’m exploring the chances of each Unreal Engine and Unity3d.
Whereas I discover Unreal to be an attention-grabbing choice, Unity’s open setup and forgiving nature enchantment to me extra. Although I have to admit, if critical methods to compile errors are required, Unreal stands out as the better option. As for my experience, I’m not an professional in these areas. That being mentioned, after seeing the HDRP render, I couldn’t resist diving into it as soon as once more.
After seeing what individuals like Sakura Rabbit and Little Mountain may get out of Unity, I needed to see what I can obtain with the HDRP engine. So I selected Unity for this mission and determined to push myself additional for high-quality visuals.
Q: So after deciding on Unity, are you able to inform us extra about your findings in Unity HDRP, and the way it may be included with the Reallusion Auto Setup Plugin?
I used to be very impressed with the render outcomes of the HDRP engine in Unity. The Reallusion Auto Setup Plugin was an enormous time-saver in establishing characters in Unity with all of the rig and shaders you want within the HDRP surroundings. Particularly it makes a really sensible show of Digital Human Hair, Eyes, Pores and skin, and Tooth virtually with none tweaks.
One other fascinating function that I discovered is the built-in preview instruments. As soon as the shaders are routinely assigned to Unity, I can use it and shortly apply completely different seems to be and expressions on Lynn, and instantly see the facial features outcomes underneath the Unity surroundings. That is one other time-saving function on lookdev duties, permitting me to focus extra on the inventive course of.
Throughout manufacturing, I additionally seemed into Victor Soupday’s Reallusion discussion board publish. Victor is the unique designer of the CC to Unity AutoSetup device, and he helped me drastically once I ran into some technical points. His insights have assisted me to repair just a few errors on the go, too.
Q: Are you able to discuss your character animation workflow within the Parkour Pack?
I began out with a tough blocking animation in Cascadeur and imported that into iClone. In iClone, I polished the animation and added further particulars like hand and finger animation in addition to facial expressions.
I may additionally place constraints for when the character makes contact with the surroundings just like the bounce over the railing. With the motions obtainable within the Parkour Pack I may actually broaden on the animation and the final half is completely created with motions from that very same pack. I additionally discovered the evaluation comprised of Libertas movies useful, and recommend you can too dive into that evaluation and have a look.
“This iClone-to-Unity pipeline is a feast to work with, and I really feel actually liberated as a solo inventive. And I see solely extra potentialities on the horizon.”
-Jasper Hesseling, Freelance 3D Artist
Q: In your opinion, are you able to share with us how your workflow can encourage Unity recreation Builders?
I imagine that with this workflow with characters from iClone or CC4 Unity, builders have higher entry to superior character fashions and animation for his or her video games. Since there’s a variety of element within the fashions, character animation in cutscenes may add to the storytelling of any recreation. And under is the supplies that we have to accumulate to embellish your story. We’ve achieved this earlier than so we could be a bit extra inventive with the supplies!
Observe Jasper’s work: