Sunday, December 3, 2023
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How would y’all do that?


(Copy/pasted from the RTVFX Discord)

Okey DOkey amigos. I believe I’ve been staring for too lengthy. My objective is to get as shut as attainable to Zenitsu’s First respiratory kind from Demon Slayer. Proper now I havent nailed the look BUT, I’d wish to know what I can add/change earlier than I begin shifting on to refining the look to nearer match the anime. And talking of stated look, I’m actually unsure how I’ll even get shut, however once more. An attention-grabbing problem for certain lol.
Off high of some issues I believe I can add.
A decal on the bottom for like…a path of destruction.
a decal for the lift-off level, (the beginning of the trail).
Particles.
A shockwave could be cool I believe…

And after that. Whereas I havent reached the purpose but, I’d wish to know in the event you guys have any ideas on methods to obtain the exhausting/graphic look of the results.
ZenitsuLightning_001




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Noticed you bought some good assistance on the discord, which is principally how they did it within the sport, although the factors you acknowledged are a fairly good start line, although making an allowance for that you just don’t need to a lot visible litter to remove from the general impact.
suppose it’s greatest to interrupt down the impact into a number of elements that you just want for the impact and consider the chances to attain that impact (billboard, mesh, shader magic?)

simply wished to present you a tip on the “exhausting graphic look”. one device that helps so much with that exact look is having a SmoothStep operate in your shader. then you may play with the min and max worth to get the popular aesthetic; delicate, exhausting or anyplace in between. :slightly_smiling_face:

curious what it can seem like! :heart:



1 Like

Thanks for the suggestions! Visible litter is definetly one of many points I’m scuffling with essentially the most. Truthfully the half I’m scuffling with greater than something is gettin gthe smoke to look proper. I really feel fairly assured I can get the magic/lightning half. Simply animating the …shockwave?blowback? idk what you’d name it, however the mud that kicks up after the assault. That half is rocking my socks.
I’ve one other replace with an try at that half.
Additionally, how did you get that good darkish gradient in your presentation scenes? Was that simply performed in publish? Or did you construct your stage like that.
Zenitsu_002

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