(Copy/pasted from the RTVFX Discord)
Okey DOkey amigos. I believe I’ve been staring for too lengthy. My aim is to get as shut as attainable to Zenitsu’s First respiratory kind from Demon Slayer. Proper now I havent nailed the look BUT, I’d wish to know what I can add/change earlier than I begin transferring on to refining the look to nearer match the anime. And talking of mentioned look, I’m truthfully undecided how I’ll even get shut, however once more. An attention-grabbing problem for positive lol.
Off high of some issues I believe I can add.
A decal on the bottom for like…a path of destruction.
a decal for the lift-off level, (the beginning of the trail).
Particles.
A shockwave could be cool I believe…
And after that. Whereas I havent reached the purpose but, I’d wish to know when you guys have any ideas on the right way to obtain the onerous/graphic look of the consequences.
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Noticed you bought some good assistance on the discord, which is especially taking a look at how they did it within the sport, although the factors you acknowledged are a reasonably good start line, although bearing in mind that you simply don’t wish to a lot visible litter to remove from the general impact.
assume it’s greatest to interrupt down the impact into a number of components that you simply want for the impact and consider the probabilities to realize that impact (billboard, mesh, shader magic?)
simply needed to present you a tip on the “onerous graphic look”. one software that helps quite a bit with that individual look is having a SmoothStep perform in your shader. then you possibly can play with the min and max worth to get the popular aesthetic; gentle, onerous or wherever in between.
curious what it’s going to seem like!
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Thanks for the suggestions! Visible litter is definetly one of many elements I’m scuffling with probably the most. Truthfully the half I’m scuffling with greater than something is gettin gthe smoke to look proper. I really feel fairly assured I can get the magic/lightning half. Simply animating the …shockwave?blowback? idk what you’d name it, however the mud that kicks up after the assault. That half is rocking my socks.
I’ve one other replace with an try at that half.
Additionally, how did you get that good darkish gradient in your presentation scenes? Was that simply executed in submit? Or did you construct your degree like that.
For the gradient I exploit an “exponential top fog” and put the values ridiculously excessive.
for the smoke; I believe your texture simply won’t be excellent for what you’re making an attempt to realize;
is likely to be benificial to attempt one thing like this as a substitute
or, in case you have substance and are up for following a tutorial in korean, this one’s superior and similar to your reference