Hi there! To start with, thanks in your assist upfront, this discussion board has been an superior instrument to get into VFX.
Im a beginner, i’ve been following Sirhaian’s tutorials to study the fundamentals of VFX in Unity, nevertheless this tutorials are previous, and he makes use of the now deprecated Shader Forge to create his shaders. Fortuitously by means of battle and analysis i had been to re create each shader he made on his tutorials on ShaderGraph, however that solely took me this far. In his Aurora tutorial, he creates a brilliant easy shader to create some vertex displacement on a aircraft to curve it barely.
That is his outcome:
That is what he made in ShaderForge
I’ve tried every part to get this identical outcome with shadergraph however i cant get there, i believe my nodes are proper, as a result of i managed to curve a sphere and the preview on shadergraph seems alright, however when i take advantage of it in my aircraft nothing occurs. I learn someplace it is likely to be as a result of i didnt unwrap my uvs, so i did, however nonetheless nothing occurs.
That is what my shader seems like, discover it really works on the sphere however not on the aircraft.
This are my nodes
This are the UVs on my aircraft, idk if there’s something unsuitable with them
I simply need that aircraft to bend. Due to anybody that replies