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Hiya there. I used to be this Fortnite pores and skin, and I used to be questioning how a cloth like this may be made. (i’m speaking concerning the dice inside)
To me evidently there isn’t a precise mesh inside, however the shader simulates it completely.
Anybody has an thought on how this could possibly be made?
Thanks!
You can strive with the bump offset node or any sort of parallax UVs. However the dice appears so ‘excellent’ + the texturing on it make me suppose that it’s precise geo. Mabye revealed by some sort of depth comparability. Or customized depth?
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Appears to me like a raymarch method, very intelligent.
UE5 Tutorial – HLSL – Introduction To Raymarching – YouTube extensions of strategies like this one introduces.
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Wow! Which may be the case really