It’s the most recent episode of the VFX Notes podcast!
Within the newest video episode of the VFX Notes podcast, Ian Failes and Hugo Guerra are within the SAME ROOM to talk and reward the HBO sequence, The Final of Us.
Right here at befores & afters, we’ve lined the present extensively–look out additionally for an upcoming chat with VFX supervisor Alex Wang.
Within the VFX Notes ep, we evaluation the present, look again on the sport, and talk about very particular sequences, plus the continuing discourse about sensible versus digital in results filmmaking.
This episode is sponsored by Backlight Artistic. Backlight Artistic enhances all the inventive challenge lifecycle. For pre-production, there’s Celtx for script writing, beat boards, shot lists, and planning, and Backlight Gem, a story design platform for video games and VR. For post-production, you’ve acquired ftrack Studio to handle inventive tasks with customized pipelines and critiques with cineSync and ftrack Assessment for high-res, real-time media collaboration. To handle your belongings, join your individual storage to iconik, a scalable cloud-based media asset administration platform.
You’ll be able to be taught extra at:
Watch the present
00:00:00 – Begin
00:00:36 – a phrase from our sponsor
00:01:20 – podcast begins
00:03:04 – first reactions to the present
00:03:59 – the unique sport
00:13:12 – reduce scenes vs gameplay
00:15:36 – our evaluation of the present
00:33:07 – the music from Gustavo Santaolalla
00:36:43 – The VFX work
00:48:38 – the sensible results and the discourse on-line
00:52:49 – the bloater
00:55:07 – clicker baby
01:04:35 – the Girafe
01:07:52 – utilizing CG animals vs actual animals
01:11:24 – Tremendous Mario X Final of Us
Grow to be a befores & afters Patreon for bonus VFX content material