I can not determine this one out! UE5…
I’m making an attempt to make use of the Map For node within the emitter spawn part to scan all triangles of the mesh and get these which can be orthogonal to the digital camera and save them indexes in a Niagara Int Array so I can use these indexes to spawn the particles on the proper triangles to make a define.
Drawback is Choose doesnt work within the execute line so unsure tips on how to situation verify a logic AND operator within a Niagara scratch pad. I wish to run a change or if situation based mostly on whether or not it’s a or b. Swap nodes will not be suitable and if nodes I realized are deprecated. I have no idea tips on how to obtain this.