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Is it doable to attain correct show of the colour of the fabric within the scene, as within the UI?


My scene consists of the same old field primitives and sprites.
Containers have a daily materials with a texture, and the fabric for sprites has a daily colour.
For the reason that sprites are a marker, I need to obtain the precise colour of the fabric on the stage, as in the event that they had been displayed within the ui.
Is it doable to attain this at the very least for the colour within the materials of the sprites?!


You would make the fabric ‘Unlit’ and set the emissive to your colour.
You may must do some sort of gamma correction although. It received’t be completely ‘correct’.
Apart from which you could create some sort of submit course of impact. Simply put your sprite markers right into a CustomDepth Stencli. Then use that stencil in your submit materials and set it to the colour you need.

Thanks for the reply!
Are you able to clarify this level in additional element?
(Simply put your sprite markers right into a CustomDepth Stencli. Then use that stencil in your submit materials and set it to the colour you need)
I’ve not handled the submit course of till now!

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