Sunday, December 3, 2023
HomeVisual EffectsItachi Crow VFX Unreal Engine 5.1 Help

Itachi Crow VFX Unreal Engine 5.1 Help


Hello guys, I actually am a giant fan of Naruto, and I needed to create an impact from the anime. I’ve bit the bullet with this one since pulling it off has been tough. I actually wish to flip this right into a portfolio piece however I really feel as if it’s not fairly there but. I’m on the lookout for some suggestions that I may use to good this and make it higher. Having Itachi dissolve has been the toughest half since this mannequin I purchased has 4 supplies and the UVs are usually not nice. If anybody may counsel any surroundings or toon shader tutorials to suit the scene as effectively that will be relatively useful.

My Reference:
ezgif.com-optimize

The end result at the moment:
ezgif.com-crop




1 Like

Appears good to date, I believe it could look higher with a decrease noise scale and possibly some feathers that type of fly out of it with the crows which might add extra layers and curiosity. In case you are spawning the crows in Niagara you might spawn them primarily based on the fabric that’s controlling the opacity, there are a number of tutorials on how to do that, this one was really useful in one other thread: UE4 – Niagara Texture Pattern – Half 4 – Skeletal Mesh – YouTube. Simply as an alternative of sampling a static mesh you’d probably be sampling a skeletal mesh. This can be a actually sophisticated impact and I believe you’re heading in the right direction, stick with it!

First off! I really like Itachi and his crow clones. I believe you’re many of the approach there. The secondary feathers that come off along with the crows may very well be extra outstanding, dimension and spawn charge. The principle crows are too directional as a gaggle, discover they’re forming an the other way up cone relatively than spreading in all instructions. For the dissolve i feel the noise scale is simply too small, the sides of the noise ought to resemble the scale and scale of the wings and the secondary feather particles. in case your UV’s are dangerous possibly you might attempt a world aligned texture to drive your dissolve. Additionally possibly including some world place offset to the character mesh to get the distorting and tearing look. I believe its necessary to notice that the silhouette of itachi truly grows earlier than it dissolves away.

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