Tuesday, December 5, 2023
HomeVisual EffectsItachi Crow VFX Unreal Engine 5.1 Help

Itachi Crow VFX Unreal Engine 5.1 Help


Hello guys, I actually am an enormous fan of Naruto, and I wished to create an impact from the anime. I’ve bit the bullet with this one since pulling it off has been troublesome. I actually want to flip this right into a portfolio piece however I really feel as if it’s not fairly there but. I’m in search of some suggestions that I may use to excellent this and make it higher. Having Itachi dissolve has been the toughest half since this mannequin I purchased has 4 supplies and the UVs aren’t nice. If anybody may counsel any surroundings or toon shader tutorials to suit the scene as nicely that may be somewhat useful.

My Reference:
ezgif.com-optimize

The consequence at the moment:
ezgif.com-crop




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Seems good thus far, I feel it will look higher with a decrease noise scale and possibly some feathers that type of fly out of it with the crows which might add extra layers and curiosity. In case you are spawning the crows in Niagara you may spawn them primarily based on the fabric that’s controlling the opacity, there are a couple of tutorials on how to do that, this one was advisable in one other thread: UE4 – Niagara Texture Pattern – Half 4 – Skeletal Mesh – YouTube. Simply as a substitute of sampling a static mesh you’d doubtless be sampling a skeletal mesh. It is a actually difficult impact and I feel you’re heading in the right direction, stick with it!



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First off! I really like Itachi and his crow clones. I feel you’re many of the method there. The secondary feathers that come off along with the crows could possibly be extra distinguished, dimension and spawn charge. The primary crows are too directional as a bunch, discover they’re forming an the wrong way up cone somewhat than spreading in all instructions. For the dissolve i believe the noise scale is simply too small, the sides of the noise ought to resemble the scale and scale of the wings and the secondary feather particles. in case your UV’s are dangerous possibly you may attempt a world aligned texture to drive your dissolve. Additionally possibly including some world place offset to the character mesh to get the distorting and tearing look. I feel its necessary to notice that the silhouette of itachi really grows earlier than it dissolves away.



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Oh wow i didn’t know you may spawn the crows primarily based on the fabric actions that’s actually good to know, i simply timed it the perfect I can to start with, thanks for the hyperlink! Do you may have any suggestions for toon shaders? character particular since a publish course of one didn’t work for me …

I shall look into the route of the crows extra rigorously. I imagine I’m utilizing a world dissolve texture that’s the reason it’s so distinguished of a lower from either side dissolving however sure I agree it must match the crows extra, any options for a greater noise texture? The half in regards to the distortion of itachi himself seems like a good suggestion thanks!

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