Wednesday, December 6, 2023
HomeVisual EffectsItachi Crow VFX Unreal Engine 5.1 Help

Itachi Crow VFX Unreal Engine 5.1 Help


Hello guys, I actually am an enormous fan of Naruto, and I needed to create an impact from the anime. I’ve bit the bullet with this one since pulling it off has been troublesome. I actually wish to flip this right into a portfolio piece however I really feel as if it’s not fairly there but. I’m on the lookout for some suggestions that I may use to good this and make it higher. Having Itachi dissolve has been the toughest half since this mannequin I purchased has 4 supplies and the UVs are usually not nice. If anybody may recommend any surroundings or toon shader tutorials to suit the scene as effectively that will be slightly useful.

My Reference:
ezgif.com-optimize

The outcome presently:
ezgif.com-crop




2 Likes

Appears good thus far, I believe it will look higher with a decrease noise scale and possibly some feathers that type of fly out of it with the crows which might add extra layers and curiosity. If you’re spawning the crows in Niagara you would spawn them primarily based on the fabric that’s controlling the opacity, there are a couple of tutorials on how to do that, this one was advisable in one other thread: UE4 – Niagara Texture Pattern – Half 4 – Skeletal Mesh – YouTube. Simply as an alternative of sampling a static mesh you’ll probably be sampling a skeletal mesh. This can be a actually sophisticated impact and I believe you’re heading in the right direction, stick with it!



1 Like

First off! I like Itachi and his crow clones. I believe you’re a lot of the manner there. The secondary feathers that come off along with the crows could possibly be extra distinguished, measurement and spawn charge. The principle crows are too directional as a gaggle, discover they’re forming an the wrong way up cone slightly than spreading in all instructions. For the dissolve i feel the noise scale is simply too small, the perimeters of the noise ought to resemble the scale and scale of the wings and the secondary feather particles. in case your UV’s are unhealthy possibly you would attempt a world aligned texture to drive your dissolve. Additionally possibly including some world place offset to the character mesh to get the distorting and tearing look. I believe its essential to notice that the silhouette of itachi truly grows earlier than it dissolves away.



1 Like

Oh wow i didn’t know you would spawn the crows primarily based on the fabric actions that’s actually good to know, i simply timed it one of the best I can to start with, thanks for the hyperlink! Do you might have any suggestions for toon shaders? character particular since a submit course of one didn’t work for me …



1 Like

I shall look into the course of the crows extra fastidiously. I imagine I’m utilizing a world dissolve texture that’s the reason it’s so distinguished of a reduce from either side dissolving however sure I agree it must match the crows extra, any strategies for a greater noise texture? The half concerning the distortion of itachi himself appears like a good suggestion thanks!

I dont assume its doable to do a toon shader in unreal with out getting into submit processing sadly, however you would set the mannequin to “render customized depth” then within the submit processing shader use an if assertion to match the scenedepth with customdepth and if scenedepth is bigger, apply the toon shader. This manner it can solely have an effect on the mannequin.



1 Like

It’s exhausting to say if a brand new texture is definitely wanted or if scale can be utilized to regulate how the noise seems visually. With reference to how distinguished the reduce from either side is, I believe noting that the dissolve sample that the references makes use of is just not solely from the left and proper but in addition from the toes towards the core of the physique. I don’t know if the fabric is utilizing linear gradients however a radial gradient or some variation in that would assist break up the straight trying erosion.

RELATED ARTICLES

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Most Popular

Recent Comments