Saturday, December 2, 2023
HomeVisual EffectsItachi Crow VFX Unreal Engine 5.1 Help

Itachi Crow VFX Unreal Engine 5.1 Help


Hello guys, I actually am an enormous fan of Naruto, and I wished to create an impact from the anime. I’ve bit the bullet with this one since pulling it off has been tough. I actually want to flip this right into a portfolio piece however I really feel as if it’s not fairly there but. I’m in search of some suggestions that I might use to good this and make it higher. Having Itachi dissolve has been the toughest half since this mannequin I purchased has 4 supplies and the UVs are usually not nice. If anybody might counsel any surroundings or toon shader tutorials to suit the scene as nicely that may be quite useful.

My Reference:
ezgif.com-optimize

The outcome at the moment:
ezgif.com-crop




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Appears to be like good to this point, I believe it might look higher with a decrease noise scale and possibly some feathers that sort of fly out of it with the crows which might add extra layers and curiosity. If you’re spawning the crows in Niagara you might spawn them based mostly on the fabric that’s controlling the opacity, there are just a few tutorials on how to do that, this one was really helpful in one other thread: UE4 – Niagara Texture Pattern – Half 4 – Skeletal Mesh – YouTube. Simply as an alternative of sampling a static mesh you’d seemingly be sampling a skeletal mesh. It is a actually difficult impact and I believe you’re heading in the right direction, stick with it!



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First off! I really like Itachi and his crow clones. I believe you’re many of the method there. The secondary feathers that come off along with the crows could possibly be extra distinguished, dimension and spawn fee. The primary crows are too directional as a gaggle, discover they’re forming an the wrong way up cone quite than spreading in all instructions. For the dissolve i believe the noise scale is just too small, the perimeters of the noise ought to resemble the dimensions and scale of the wings and the secondary feather particles. in case your UV’s are dangerous possibly you might attempt a world aligned texture to drive your dissolve. Additionally possibly including some world place offset to the character mesh to get the distorting and tearing look. I believe its necessary to notice that the silhouette of itachi truly grows earlier than it dissolves away.



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Oh wow i didn’t know you might spawn the crows based mostly on the fabric actions that’s actually good to know, i simply timed it the most effective I can to start with, thanks for the hyperlink! Do you could have any suggestions for toon shaders? character particular since a publish course of one didn’t work for me …



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I shall look into the path of the crows extra fastidiously. I imagine I’m utilizing a world dissolve texture that’s the reason it’s so distinguished of a reduce from each side dissolving however sure I agree it must match the crows extra, any options for a greater noise texture? The half in regards to the distortion of itachi himself appears like a good suggestion thanks!

I dont suppose its doable to do a toon shader in unreal with out entering into publish processing sadly, however you might set the mannequin to “render customized depth” then within the publish processing shader use an if assertion to check the scenedepth with customdepth and if scenedepth is bigger, apply the toon shader. This manner it should solely have an effect on the mannequin.



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It’s laborious to say if a brand new texture is definitely wanted or if scale can be utilized to regulate how the noise seems visually. With regard to how distinguished the reduce from each side is, I believe noting that the dissolve sample that the references makes use of shouldn’t be solely from the left and proper but in addition from the ft towards the core of the physique. I don’t know if the fabric is utilizing linear gradients however a radial gradient or some variation in that might assist break up the straight wanting erosion.



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Nice concept thanks for aiding me on this, you’ve been very useful. Has your self ever used a publish course of for toon / cel shader?

Respect the help to your answer to the straight erosions, that’s shout! Yeah I might both attempt a brand new texture or simply scale it to make it extra uneven & noticeable.

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