Monday, December 4, 2023
HomeVisual EffectsItachi Crow VFX Unreal Engine 5.1 Help

Itachi Crow VFX Unreal Engine 5.1 Help


Hello guys, I actually am a giant fan of Naruto, and I needed to create an impact from the anime. I’ve bit the bullet with this one since pulling it off has been troublesome. I actually wish to flip this right into a portfolio piece however I really feel as if it’s not fairly there but. I’m searching for some suggestions that I may use to excellent this and make it higher. Having Itachi dissolve has been the toughest half since this mannequin I purchased has 4 supplies and the UVs will not be nice. If anybody may counsel any surroundings or toon shader tutorials to suit the scene as effectively that will be somewhat useful.

My Reference:
ezgif.com-optimize

The end result presently:
ezgif.com-crop




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Appears to be like good thus far, I believe it might look higher with a decrease noise scale and possibly some feathers that type of fly out of it with the crows which might add extra layers and curiosity. In case you are spawning the crows in Niagara you could possibly spawn them based mostly on the fabric that’s controlling the opacity, there are a couple of tutorials on how to do that, this one was advisable in one other thread: UE4 – Niagara Texture Pattern – Half 4 – Skeletal Mesh – YouTube. Simply as a substitute of sampling a static mesh you’ll seemingly be sampling a skeletal mesh. It is a actually difficult impact and I believe you’re heading in the right direction, stick with it!



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First off! I really like Itachi and his crow clones. I believe you’re a lot of the manner there. The secondary feathers that come off along with the crows could possibly be extra distinguished, dimension and spawn price. The principle crows are too directional as a bunch, discover they’re forming an the other way up cone somewhat than spreading in all instructions. For the dissolve i believe the noise scale is just too small, the perimeters of the noise ought to resemble the scale and scale of the wings and the secondary feather particles. in case your UV’s are dangerous possibly you could possibly attempt a world aligned texture to drive your dissolve. Additionally possibly including some world place offset to the character mesh to get the distorting and tearing look. I believe its necessary to notice that the silhouette of itachi truly grows earlier than it dissolves away.



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Oh wow i didn’t know you could possibly spawn the crows based mostly on the fabric actions that’s actually good to know, i simply timed it the very best I can to start with, thanks for the hyperlink! Do you will have any suggestions for toon shaders? character particular since a submit course of one didn’t work for me …



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I shall look into the course of the crows extra rigorously. I consider I’m utilizing a world dissolve texture that’s the reason it’s so distinguished of a minimize from each side dissolving however sure I agree it must match the crows extra, any ideas for a greater noise texture? The half concerning the distortion of itachi himself appears like a good suggestion thanks!

I dont assume its attainable to do a toon shader in unreal with out moving into submit processing sadly, however you could possibly set the mannequin to “render customized depth” then within the submit processing shader use an if assertion to check the scenedepth with customdepth and if scenedepth is larger, apply the toon shader. This fashion it can solely have an effect on the mannequin.



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It’s laborious to say if a brand new texture is definitely wanted or if scale can be utilized to regulate how the noise seems visually. With reference to how distinguished the minimize from each side is, I believe noting that the dissolve sample that the references makes use of isn’t solely from the left and proper but additionally from the ft towards the core of the physique. I don’t know if the fabric is utilizing linear gradients however a radial gradient or some variation in that would assist break up the straight wanting erosion.



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Nice concept thanks for helping me on this, you’ve been very useful. Has your self ever used a submit course of for toon / cel shader?

Respect the help to your resolution to the straight erosions, that’s a superb shout! Yeah I may both attempt a brand new texture or simply scale it to make it extra uneven & noticeable.

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