Thursday, November 30, 2023
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I’ve a beam mesh (a cylinder) that lengths and shortens at instances through the BP. Is there a option to make the tiling on the cylinder constant so it does not tile an excessive amount of when it is quick and too little when it is lengthy?


Hello, in order the title says, I’ve a cylinder that may change size based mostly on the BP. I’ve a texture on it that proper now tiles an excessive amount of when the size of the cylinder is simply too small and too little when the size of it it too giant. Ideally I’m in search of a manner, equally to Niagara’s tube ribbon tiling that stays constant whatever the size of the cylinder. I can’t use world area alignment as a result of the beam can transfer in area and it seems off/noisy with WS UVs. Any recommendation or ideas please?


I’ve a setup for this that I did some time again. Give me just a few to search out it :slight_smile:



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