Hey all, I’m new round right here and to VFX as properly. Just lately was let go of a job, so whereas engaged on my atmosphere portfolio and making use of to new positions, I needed to take this opportunity and attempt to learn to do some VFX within unreal engine as its one thing I’ve at all times been occupied with.
So I’ve been scouring youtube for tutorials and whereas I can comply with and plug in the identical numbers, I nonetheless really feel misplaced when attempting to make one thing myself from scratch. So I’m placing in a aim, to do one vfx a day. I’ll nonetheless be looking for tutorials but when I comply with one, I’ll attempt to remake it from scratch the subsequent day with out the tutorial to attempt to internalize it.
So, with that finish, right here is my first go at it. I need to concentrate on creating fireplace since that appears to be one thing quite common. I discovered a tutorial by Sir Fansi the place he recreates the cascade fireplace in UE however utilizing niagara. I attempted to take it somewhat additional, tweaking some values to get it to be somewhat nearer after which including some further issues (just like the sparks flying off) that aren’t a part of the tutorial:
There are two issues which are lacking from the cascade fireplace in UE:
- My fireplace doesn’t transfer/comply with the bottom just like the cascade one does. I tweaked velocity and placement values however was not in a position to get any nearer.
- The embers that fly into the air don’t revolve across the fireplace sufficient. I additionally tried enjoying with the velocity and a vortex velocity to attempt to get them nearer, however this was so far as I used to be in a position to take them.
Apart from that, I’m proud of this primary try at it. I’ll in all probability attempt to discover different fireplace tutorials that create it in numerous methods (like with a shader) after which try to create a torch fireplace by myself.
Any recommendation and suggestions you may have, whether or not concerning the vfx itself or on methods to study vfx as an entire is tremendously appreciated.
2 Likes
Welcome Javil! How’s your progress thus far?
Good day MKhize!
It’s going sluggish, as I think about most expertise when beginning on this path. I’m truly attempting to get a deal with on Unity’s Particle system (shuriken) proper now.
I went by way of a few on-line programs by Gabriel Aguiar, and am now making an attempt my very own impact:
AoE Strike
I’ve been specializing in the timing, so a lot of the textures are nonetheless placeholders. I additionally needed so as to add a smoke puff/explosion on the climax, however I used to be not in a position to get it look correct, so could also be scratching that half for now.