I’ve an artwork take a look at wherein the subject is freezing! I’ll put up my stuff right here too as I am going alongside The concept is an impact that immobilizes a goal with ice.
Right here’s the ultimate impact:
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Okay a lot for having additional time for this! I’ve been completed with the take a look at, however I don’t wish to simply put up the entire take a look at right here. I’m going to place a spin on it. Right here is my reference board:
The plan is to flash freeze a goal – they need to step into the realm to set off the explosion. They’re utterly immobilized and lined with icicles.
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Okay…let me see if I can wrap this one up fast! Right here’s icicle shader WIP. That is extra of a debug view to see if I can masks the icicles to manage them a bit higher.
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General ice shader utilizing subsurface lighting, triplanar normals, roughness noise, and somewhat WPO to make it seem like it packed on the character as an alternative of being skintight ice
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Good! Did you go the take a look at?
I didn’t However they have been on the lookout for just about photorealistic results, to which all my expertise has been stylized. I gave it a great shot although! Not making this sketch be sensible.
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Oh unlucky T_T Good luck with another firms! Hope you discover a pretty place for your self
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Fast blockout. There’s an odd delay between the shockwave and the frozen state – as a result of I plan to animate the ice. If there’s time! Additionally…sure there’s a pop between the idle and the response. I don’t wish to mess with animation states proper now
Have to tweak the timing however the ice shader is now animated:
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Onto the particles. I made the textures right here already for the artwork take a look at, in any other case this go would have been extra placeholder-y.
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Love the best way this turned out!