Tuesday, November 28, 2023
HomeVisual EffectsLevel cloud with niagara?! - Actual Time VFX

Level cloud with niagara?! – Actual Time VFX


Hello,
I’m attempting to generate a degree cloud with niagara since the true lidar information like .las, .laz are very unstable and never very versatile after we need to add some FX to it.
( get some RubenFro fashion FX)

So, I need to create a degree cloud with niagara.
The perfect resolution i might consider is taking a mesh and spawning a particle on each vertex of that mesh and taking the vertex shade OR sampling the fabric that mesh makes use of.
So far as I can see I can solely spawn vertecis on skeletal meshes and never static meshes?
and that i cant pattern vertex shade?

Any concepts how I might obtain good level clouds in niagara and/or spawn them on static meshes or some other means on obtain this?


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