Tuesday, November 28, 2023
HomeVisual EffectsManus : Sketch #56 - Actual Time VFX

Manus : Sketch #56 – Actual Time VFX


Hopefully, it will likely be on matter :stuck_out_tongue: tho these days I’ve been fascinated with volumetric supplies and planning to make a frozen pigeon in a ice dice or one thing. I’m completely new to Unreal so it must be an excellent “heat up”.

Right here’s my progress after first day. Principally following breakdown from Paragon Ice Materials, tho gotta begin someplace :stuck_out_tongue:

Present model: Manus: “Additional progress on my Sketch #56. Begins to look…” – Gamedev Mastodon




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Come on @Niels, don’t be so coldhearted :laughing:



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Rip, my first day right here and I’m already getting fired T_T



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Materials is completed (at the very least first a part of it). Now it’s time to import a pigeon :smiley:
Earlier than making it volumetric and having pigeon inside I wanna play with freeze postprocess impact I’ve seen in Frostpunk and attempt to get an analogous outcome, so specializing in that now xD



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Frozen Pigeon replace. (btw it’s not what I’m wanting as the ultimate outcome, no worries)



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I even have new concept what I wanna do with this materials :open_mouth: you will notice quickly

Progress for right this moment: Manus: “I am too drained to shine it :c tho must be positive …” – Gamedev Mastodon
Ye, I’m making explosion from that XD should work rather a lot on it tho

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