Hopefully, will probably be on matter tho these days I’ve been fascinated with volumetric supplies and planning to make a frozen pigeon in a ice dice or one thing. I’m completely new to Unreal so it needs to be a very good “heat up”.
Right here’s my progress after first day. Principally following breakdown from Paragon Ice Materials, tho gotta begin someplace
Remaining Model:
Sadly, I didn’t discover sufficient time to complete it up, though I’ve deliberate rather more for this impact T_T Hopefully, will do higher with subsequent sketches
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Rip, my first day right here and I’m already getting fired T_T
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Materials is completed (at the least first a part of it). Now it’s time to import a pigeon
Earlier than making it volumetric and having pigeon inside I wanna play with freeze postprocess impact I’ve seen in Frostpunk and attempt to get an identical consequence, so specializing in that now xD
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Frozen Pigeon replace. (btw it’s not what I’m wanting as the ultimate consequence, no worries)
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I even have new concept what I wanna do with this materials you will notice quickly
Progress for at this time: Manus: “I am too drained to shine it :c tho needs to be high-quality …” – Gamedev Mastodon
Ye, I’m making explosion from that XD must work so much on it tho
Explosion is wanting superior up to now, feels highly effective!
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This appears to be like so good and magical!!
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