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Hey! I’m Manus.
I’ve seen loads of individuals making their very own sketchbooks and it sounds to me like an superior concept to get some motivation (Regardless that I’m nowhere close to the extent of others right here I suppose will probably be plenty of enjoyable to share my works!)
Beforehand I’ve labored as a Junior Technical Artist at Spokko (A part of CD PROJEKT) although my beautiful firm folded, so proper now I’m jobless in search of a VFX Artist place xD
Earlier than that I used to be working in some smaller studios for instance creating VFX for VR video games.
Right here is a few of my work in case you are excited by what sort of stuff I will probably be posting or simply need to stalk me: https://manuspotax.myportfolio.com/residence
I like experimenting, so that you most likely you will notice an enormous distinction between usually wanting works and a few bizarre beings xD
My most up-to-date Sketch #56 WIP:
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I’ve learnt the right way to present previews Let’s go!
I used to be in a temper right this moment to do a little bit of drawing, so began with concepting my impact for Unreal Problem.
Virtually made the principle a part of the impact, although must end it up tomorrow. Identical with different elements of the impact.
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Completed up the principle a part of the impact. In subsequent days will draw a Fade in/out and top-down view. Then gonna do it in engine.
Drawing that sketch takes me quite a lot of time because it’s my first idea of VFX, so I suppose with some apply I’ll get higher Actually pleased with the way it begins to form itself (having plenty of enjoyable too).
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Some additional enchancment on idea. I consider, I can now begin making it inside Unreal.
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cool idea, I’ll subscribe to this. Can’t wait to see the outcome.
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I took just a little break from my Spellar Efficiency as I felt big motivation to make some stylized results (possibly they are going to grow to be my spellar efficiency xD)
Right here is the present model of my Wind Orb. Subsequent up gonna attempt to make a subsequent part of this impact: