Wednesday, November 29, 2023
HomeVisual EffectsMatcaps for Particles in Unity?

Matcaps for Particles in Unity?


I’m engaged on a blob/slime sort NPC. The sport has a stylized look that mixes celshading and matcaps for pretend reflections on among the belongings. Right here’s what the NPC seems to be like:

I’m in search of a strategy to have an analogous shading for my vfx, I can use some meshes that makes use of the identical shader which is okay, however i’d additionally like to have the ability to use some errosion sort billboards for among the splashes and smaller particulars.

The issue i’m working into is that every one reflections look the identical whatever the rotation of the billboard
Additionally, it seams just like the view course adjustments the best way that the billboard is shaded

Right here’s what my (very WIP) shader seems to be like:

Does anybody is aware of of a method to make use of matcap shaders on billboards with regular maps?
Or another strategy to pretend stylzied reflections?


I simply seen we will barely see the matcap reflection on the blobs on the primary video, right here’s a better look.

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