Having a fairly respectable time making an attempt to lock down the supply of this situation. Coming to you all to see you probably have any concepts. I’ve attachments which are loaded onto character fashions, and now at sure angles? they begin flickering between seen and invisible.
YT Video of the problem:
I’ve performed with the digital camera distance and occlusion on the assorted meshes and nothing appears to have an effect on it. I’ve seen the problem crop up from time to time since 5.0 launched, however appears to have elevated a bit with the 5.1.1 replace yesterday. Occurs with completely different attachments on completely different character meshes. UE5.1.1.
Any concepts on paths to go down?
Could possibly be the bounds of the meshes. I do know with giant quantity particle techniques, there’s visibility points if the bounds aren’t giant sufficient and the digital camera clips over them.
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Thanks man! Making a physic asset for the weapon mesh fastened the issue! It was precisely what you stated.
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