Whats up, for varied Alpha Erosion and Smoothstepping functions I typically have to create a “path” and I would like it mapped from black to white by following the trail course.
For “linear” stuff it’s no difficulty because it’s only a matter of overlaying a gradient with a sure angle, however i’m puzzled relating to how I could make this gradient observe the course of a path.
I’m including a horrible drawing I swiftly painted, in hopes of creating my query extra comprehensible.
Anybody received an thought?
P.S: Bonus factors if I don’t have to make use of Adobe Illustrator but when there’s a option to do it there, I’m up for it!
Perhaps I misunderstood your query, however so far as making ready a curve for sport VFX, it is advisable uv flatten your uv-s earlier than bringing it to a sport engine.
From this
To that.
Then you definitely use a texture coordinate gradient node within the materials editor like this to get a gradient from starting to finish.
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I feel you wish to create a gradient that follows a pen curve path?
You are able to do this simply in Illustrator by following this tutorial. Simply do it in black and white.
If you wish to do it in Photoshop I’d observe precisely this tutorial utilizing a black background. However while you hit 4:12 do every part he says to do within the form dynamics however do it contained in the ColorDynamics as an alternative. Shade dynamics controls the opacity whereas within the video he’s controlling brush dimension inside form dynamics.